@Cards-TS
    Preparing search index...

    Class MessageAbstract

    A serializable object designating a change in the game state. A Message is a serializable element of communication, which takes two flavors: status/game-generated events which inform handlers about what has changed in the game state, as well as response/handler-generated events which tell the game that a handler would like to respond to something (like an opportunity to bid, discard, or play a card). A Presentable should contain a message that can be displayed to an end user, as well as any other data that may be helpful for a bot to process the event without parsing the message.

    Hierarchy (View Summary)

    Indexable

    Index

    Constructors

    Properties

    Constructors

    Properties

    components: Presentable[]

    the pieces a message could be made of

    type: string